![]() ![]() It was a special game, not least because it was GoldenEye’s only real sequel and a fond farewell to a console we loved. Every N64 owner has their own Perfect Dark story – the pre-orders, the lengths they went to get a copy on release day, the expense of the expansion pack, the gunfights with friends, unlocking every last cheat. Every minute of the summer of 2000 was spent locked in four-player deathmatches with friends and conquering that campaign. It’s an irresistible package for anyone who was playing games at the time it’s the chance to return to a world in which we lived. Perfect dark multiplayer full#This is Perfect Dark: the same 20-level campaign, the same brilliant sci-fi weapons, the same stirring tunes, and the same massively complete multiplayer mode with split-screen and bots and now full online functions. This then is Perfect Dark the way it was meant to be played and the way it existed in our heads – smooth, clear, and razor-sharp. The last truly great N64 game was too ambitious for the console to handle, but we loved it despite the creaking tech powering it – and somehow those framerates and smeary textures never registered as a problem. Of course, the N64 could barely run Perfect Dark the way it was either – even with the RAM booster pack it chugged along at about 20 frames per second and dropped to single figures if anyone dared make anything explode. ![]()
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